![]() Necromancers have always been more complex classes to play, requiring multiple skills at once. Honestly, D4’s summon necro isn’t even in that bad of a spot, they just need to buff them to be more viable when using them a standalone because right now it kinda feels like your offensive skills are doing the heavy lifting and the minions are there mostly as diversion and to generate essence for you… Or at least give us the option to bind a second ability bar so we can offload the summon spells off our main skill bar and put the curse in there while we’re at it. Or the Last Epoch, which also have multiple minion builds that are endgame viable and rely exclusively on minion damage and tanking for viability… There’s tons of minion builds in path of exile with minions that basically never die and deal 100% of the damage, with the summoner being there solely to buff the DPS of his minions and apply curses / cast short duration minions / reposition them, etc.Īlso, how about an even more obscure game called “Diablo 2”, where you can run pure summoner builds that can clear the hardest content super fast including uber tristram… With some help here and there from corpse explosions to help speed up clear speed. ![]() Umm… How about a small, unknown game named Path of Exile… Diablo 4’s biggest competitor, and probably the second most well-known ARPG… “Name one arpg where your minions do all of your damage, don’t die, and you can complete the game at the same pace as someone who’s doing it without minions.”
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